Galaxy12 – The Gamepad Only Works in Combat
Adding Steam controller support to a mobile-first game raised an obvious question: should the pad work on every screen? Combat and menus don’t mean the same thing by the same button —… Read entry →
Development notes
A chronological record of shipping Call the Cat, rebuilding Galaxy in Unity, and learning what each decision costs.
Adding Steam controller support to a mobile-first game raised an obvious question: should the pad work on every screen? Combat and menus don’t mean the same thing by the same button —… Read entry →
It’s tempting to smooth out a rough edge while porting old code to a new engine. But if the goal is reproducing the original, anything not in the original is a separate… Read entry →
Fire kept missing a cat standing still — not because either piece of code was wrong, but because the same position was being expressed in two different coordinate systems. Why aiming on… Read entry →
Development with an AI runs across days, and every conversation eventually ends mid-task. Here’s the work-ID system — one number tracked across the plan doc, the fix checklist, the daily log, and… Read entry →
I asked the AI to fix the boss’s fire attack. It also removed the body-contact damage — a rule I never named because it was already working. The checklist that keeps that… Read entry →
I do not write code. When an AI changes my Unity game, it is only allowed to commit the files that one task touched — never everything at once. Here is the… Read entry →