Galaxy12 – The Gamepad Only Works in Combat
Adding Steam controller support to a mobile-first game raised an obvious question: should the pad work on every screen? Combat and menus don’t mean the same thing by the same button —… Read entry →
Development notes
A chronological record of shipping Call the Cat, rebuilding Galaxy in Unity, and learning what each decision costs.
Adding Steam controller support to a mobile-first game raised an obvious question: should the pad work on every screen? Combat and menus don’t mean the same thing by the same button —… Read entry →