08 – Shipping Was the Start Line, Not the Finish
Call the Cat — devlog TL;DR: I thought the store listing was the finish line. It was the start line — so I built a second mode on top of the game… Read entry →
Development notes
A chronological record of shipping Call the Cat, rebuilding Galaxy in Unity, and learning what each decision costs.
Call the Cat — devlog TL;DR: I thought the store listing was the finish line. It was the start line — so I built a second mode on top of the game… Read entry →
Call the Cat — devlog TL;DR: 178 days from opening the engine for the first time to being on three stores. 46 of those days weren’t spent making the game. The question… Read entry →
Call the Cat — devlog TL;DR: I had never opened a game engine. The first thing I decided wasn’t “finish the tutorials” — it was “ship it.” Because I had no skill,… Read entry →