08 – Shipping Was the Start Line, Not the Finish
Call the Cat — devlog TL;DR: I thought the store listing was the finish line. It was the start line — so I built a second mode on top of the game… Read entry →
Development notes
A chronological record of shipping Call the Cat, rebuilding Galaxy in Unity, and learning what each decision costs.
Call the Cat — devlog TL;DR: I thought the store listing was the finish line. It was the start line — so I built a second mode on top of the game… Read entry →
Call the Cat — devlog TL;DR: Across four games I kept re-solving “how do I attach login, payment and save.” The words were the same every time; the actual thing behind each… Read entry →
Development with an AI runs across days, and every conversation eventually ends mid-task. Here’s the work-ID system — one number tracked across the plan doc, the fix checklist, the daily log, and… Read entry →