Baren81 Devlog

Development notes

Tag: spherical world

A chronological record of shipping Call the Cat, rebuilding Galaxy in Unity, and learning what each decision costs.

  • What a Flat Map Owes a Sphere

    Solo game development — design notes TL;DR: “Round the edges of the map” is not the change. Up, collision, spawning, and the camera all read from the same flat assumption, and each… Read entry →