Galaxy04 – I Could Not Just Copy 895 Sprites Into Unity
My first game had 895 sprites. Copying the files into Unity was the easy part — the sizes, origins and frame counts did not come with them. Read entry →
Development notes
A chronological record of shipping Call the Cat, rebuilding Galaxy in Unity, and learning what each decision costs.
My first game had 895 sprites. Copying the files into Unity was the easy part — the sizes, origins and frame counts did not come with them. Read entry →
My sequel promises forty planets, but the project contains only ten planet data files. This is how data expands the route without multiplying maintenance. Read entry →
Why my Unity port now begins with one rule: do not improve the original. Read entry →
I stopped two AI coding agents from undoing each other by giving each one a folder it owns. Read entry →
Two weeks after shipping Call the Cat on Android, iOS, and Steam at the same time, I started the sequel. This time I picked an engine I’d never touched before — Unity… Read entry →